Monday, 3 August 2020

Evil Ascendant

Barksain Boltstruck surveyed the ruins of his capital with sadness, the evil Orcs and armies of Dust had killed his subjects, their sheer brutality shocked him to his core. The lands had been despoiled, surely this was not the Green Ladies will?

His remaining Elf forces lead by Elf King Mai-Ladieral had vanished in the night, obviously the cowardly King had had enough, perhaps he would retire to a duckpond...

Barksain turned to Gnarlsly his Warden, "What of our allies, The Red Redeemer and the Brotherhood of the Green Lady?" Gnarlsly bowed her head, "Routed Sire... There is little chance they will return." 

"Is there no hope for the West?" called out Barksain? in his deep slow booming voice. "NONE." called out a green figure, appearing translucently before him. Was it, could it be, the Green Lady?

The green and feminine ghostly figure, glided forward. "YOU WERE NEVER MEANT TO SUCCEED MY FOLLOWER." I THANK YOU, BUT YOUR TIME HERE IS DONE." She paused as if is considering how much to share, then continued, with a sad smile. "GOOD WAS IN THE ASCENDANT, AND NOW BALANCE IS BEING RESTORED." , her form beginning to fade. "IT IS TIME FOR EVIL TO ASCEND." And then she was gone.

Barksain bowed his head, and in a broken voice slowly and quietly said to the empty air. "Your will, my queen..."  The once mighty king, and his remaining Treekin spread apart, and trudged slowly into the green places of the world. There they stopped and ever so slowly they re-assumed their basic natures once again. They would await the call of the Green Lady, her will be done.

As the last movement left the forms of Barksain Boltstruck and the warden Gnarlsly, their bodies intertwined, locked together for the ages.

Picture by Josephine Wall

Thursday, 30 July 2020

Elksberg Offensive

Elksberg Offensive

This was a roughly even battle between myself an Dan Caltagirone, part of the ongoing campaign. He had 900 points and I had 600 + my King Barksain Boltstruck. (worth 320 points)

My Army

Dan's army


We played a Control on a 4' x 4' board. I mean Dan did, I played Kill. :p (If everything is dead you'll probably win the scenario)


Barksain Boltstruck pondered the situation as only a Tree Herder can. "Hmmm..." Several hours passed as he considered the vile confederation of Dust and the Orc. They had swarmed over his lands but then run away when he had expected an attack on his capital.

Perhaps the power of the Green Lady had scared them? This could be a good time to restore his former lands. Splitting his host, he left his ancient fortress under the control of Exemplar Julius Anguita - The Red Redeemer his liege lord and ruler of the Brotherhood of the Green Lady. Two of Barksain's armies were sent to recapture villages while he would venture forth, and return the town of Elksberg to it's proper place.

As he got closer he saw many Orcs gathering, this worried him as he'd thought hey had all fled the area. However they appeared dull and tired. They must have marched all night to be at the battle. This could be in his favour, perhaps they would make errors in their strategy? 


Seizing the initiative Barksain and his small force sped forward, beginning to encircle the enemy, watching for weakness. He didn't have to wait long.

Seizing the Initiative

The Orcs slowly edged forward for the main, however one large group of impetuous Young Ax moved up, apparently ignoring Barksain! They seemed intent on the main force perhaps concentrating on the Dragon Lyffang?

Seeing the flank offered to him and deciding decisive action was the way forward, Barksain sped forward into the side of the foolish Orcs. Screaming with something between fear and anger, the Elf King Mai-Ladieral, on the Great green Dragon, Lyffang charged into the front of the Orcs along with their recently dscovered new allies, the Riverguard Treeleapers. The Orcs held for mere seconds before streaming away. Orcs scurried everywhere, routed with ease


The remaining Orcs seemed flabbergasted at this briefly, then a lone and either very brave or very stupid drummer, turned towards Barksain. Hoisting his drum up high he began to madly charge directly at Boltstruck himself! Surely this was doomed to failure? Somehow he swung his drum with enough force to slightly damage the oaken skin. The Orc was exultant! However seconds later, a green light burst out of Barksain, the Orc shielded his eyes and then... Unbelievably the Tree King was unmarred once again...

In typical form Mai-Ladieral on his mighty Dragon stood and watched as a group of Orcs with great bladed axes ran his way, and timing his defence terribly, the Orcs caused major wounds to his poor mount Lyffang, and even he suffered a long scvratch down his arm! "Arrggh!" he yelped, and as per previous battles he once again considered fleeing... "Back Lyffang!" He panicked. Looking round wildly he exhorted his Dragon to back away and take refuge in the nearby duck pond. Scattering the few wildfowl that we're currently hiding in the undergrowth. Mai-Ladieral looked around wildly with fear as a goose honked in his direction.

The far braver Riverguard Treeleapers, engaged the other unit of great axed Orcs, but somehow failed to do much too them, thier weapons not piercing the lightly armoured Orcs nearly as well as expected.

Barksain and the Hunters of the Wild seeing the distress of Mai-Ladieral both charged the flanks of the Great Axed Orcs routing them quickly. Barksain turned to Mai-Ladieral briefly. Seeing him standing in the duck pond dripping and cowering Barksain let out a deep sigh, if only his Elf allies could be more reliable...

The pond is safe right? HONK!

The remaining great axed Orcs counter charged the Riverguard Treeleapers and routed them with ease, the frogs jumping away in all directions...

Barksain was too busy to note this however, as the final horde of young Orcs charged off the hill, their Godspeaker chanting to try to aid their vigor, but thankfully the impetuous Orcs ignored him. Their axes began to bite, however this wasn't enough to topple the ancient Tree Herder.

Mai-Ladieral was still feeling unsure about the situation, but Lyffang the powerful Dragon had had enough. Jumping forward he powered himself straight into the flank of the young Orcs causing terrible wounds with his claws, felling Orc after Orc with ease. Letting out a roar of wild excitement , Lyffang exulted as the few remaining Orcs fled. Mai-Ladieral barely holding onto the saddle above him let out a weak shout, and then dropped his weapon, which tumbled to ground. Barksain shook his head once again, perhaps he'd bring Kai, Mai's brother to battle next time...

End Throes

Barksain then took a few seconds to deal with the plucky Orc and his drum, impressed with the drummers earlier bravery, he knocked him out rather than killing him, he doubted the Orc would have done the same. Turning he saw his Hunters of the Wild engaged with the last remaining Great axed Orcs, by the time he got there though the Orcs routed. The Orc Flagger went the same way.

As the battle ended the reluctant Mai-Ladieral decided it would be safer to encourage Lyffang to deal with the Godspeaker from afar, Lyffang shot huge gouts of flame towards the Orc over the building but most of it missed, and the battle for good or ill was done.

"Brave" Mai-Ladieral encourages Lyffang to engulf the God-Speaker.


Elksberg had been recovered, the Orcs dispatched with ease but Barksain Boltstruck was not pleased. Seconds ago his scouts had returned news that the Armies of Dust and Orcs had tricked him, their retreat had been a bluff. 

A mighty combined force, had in fact attacked his capital which he had left undefended bar for his allies the Brotherhood of the Green Lady. Was this the end or could Julius Anguita - The Red Redeemer, his now liege hold it for him? Surely the Green Lady had a plan... Or was this the end?

The current turn of the campaign

Saturday, 11 July 2020

Battle of Bognor Bridge

The Battle of Bognor Bridge

Welcome to my narrative battle report. This was a Universal Battle campaign game played between myself and Sam Sowden Garcia. We had approx 3300 points each, Sam choose the scenario which was a Dominate, I choose to go first. 


Sam's army was,

Exemplar Julius Anguita - The Red Redeemer

Plus his Campaign legendary king, These Kings have one upgraded stat of our choice and two artefacts. up to a limit of 320 points.  

Exemplar Redeemer on Winged Unicorn, Unit Strength 2!, Brew of Sharpness, Blessing of the Gods.

My army was,

My King. 


Barksain Boltstruck - King of the Sylvans
Barksain Boltstruck surveyed the land. He knew that foul enemies were all around him, planning to chop down the trees, kill the peaceful creatures that lived there, and pollute the land. 

The Green Lady surely must not want this outcome, and he knew he had her favour as her Avatar had appeared to him to help defend the land!

Just then the Warden of the High forests Gnarlsly returned, bearing news from the scouts. "Sire!" She laboriously croaked, "It is worse than we thought." , "We are being invaded over the River Bognor by the old ones bridge!" 

"Hmm" said Barksain slowly, a deep groaning vibration emanating from within him. "This is the point we must meet them and destroy their forces, we need that to hold that bridge to stop their invasion of the land". "But Sire!" said Gnarlsly, "The humans, they call themselves the Brotherhood of the Green Lady, and Sire...". "They also have a supposed Avatar of the Green Lady herself!". 

"WHAT!" thundered Barksain, an electric spark crackling around his branches. "She must not be a true Avatar, unless" He finished thoughtfully... "The Lady wills us to leave this place?". Gnarlsly shifted nervously from trunk foot to foot, her roots trailing.

"We shall meet them in battle, and let the Lady herself decide." Barksain said with calm and measured groaning tones. "As she wills.", "Gather the banners, call our Elven allies."

The Battle Begins

Later that day the Brotherhood of the Green Lady and their numerous forces we're drawing close, their pennants and banners fluttering in the chill wind. The bridge had to be held. Barksains forces scouted ahead and at last minute bursted from the trees. Surprising the enemy and hurtling forwards with supernatural speed!

King Boltstruck had a cunning plan, using his Lady given agility, he sped forward and struck a Unicorn, before the Brotherhood could react! If the Lady willed, he would crush it, and with his momentum then strike the flank of the Water Elementals. His ally the Wiltfather charged the Elementals front simultaneously, his mysterious dark miasma oozed out towards the enemy, spreading decay into them, wherever it went.

Barksain Boltstruck hit hard and the Unicorn whinnied in terror! But then some mysterious force of will steadied him and Barksain was repulsed!

The initial gambit fails, setting up the inevitable flanks...

This was a terrible omen and the nearby Redemption Knights, despite being momentarily taken aback ,soon regain their composure and charged into Barksains flank. Near instantly, his animating lifeforce was deadened and that was the last he knew, bar one long thought. "Green Lady, why have you forsaken us?"

The Wiltfather
The Wiltfather on the other hand, knew much of death and loss, and despite Water Elementals surging into his flank, held on. The Sylvan Avatar of the Green Lady speed onwards and healed the Wiltfather somewhat, and together with flanking Tree Shamblers they managed to rout a Horde of Water Elementals, turning the ground into a messy muddy puddle. Perhaps her favour was returning?  No, it was not to be, like a tsunami the remaining Elementals swept onwards and the Wiltfather was knock prone uprooted and deadened on the cold ground, as his body began to sink into the mud. 

Barksains gambit had failed utterly...

The rest of the Sylvan army sped forwards, they knew they must keep the enemy away from the bridge, and despite the loss of their leaders so early the needed to hold!

Hold the Bridge!

The plucky Gur Panthers charged into the enemy all over the battle field, and somehow many of them kept the enemey occupied. The Earth Elementals and Knights seeming somewhat frightful of these large predatory cats. The Knights even wavered briefly and looked to be on the edge of fleeing! But they were too headstrong for that and seconds later, they rebounded into the fray.

On the other flank huge flying monstrosities including the Julius Anguita, the Red Redeemer on his flying Unicorn faced off briefly with the Elven Kings before running away, heading over the Sylvan forces in an aerial flyby display that beggared belief.

The Elven King Mai-Ladieral riding Lyffang.

Elf King Mai-Ladieral, on the Great green Dragon, Lyffang, could see things going badly for his allies and knew the Treekin sorely needed help. He wished he'd been able to muster more of people, but only he and one other on the fastest Elven horse had, had the speed to get to the battle in time.

Spurring the great Lyffang on, he sped towards the flank of the great horde of Brotherhood Knights. Landing with devastating impetus he hewed them with his mighty enchanted Polearm, again and again! The Hunters and Shamblers also engaged the horde, but due to some unknown force they fared poorly and did not even scratch the Knights armour.

Due to this abysmal turn of events the Knights we're not killed and merely began to waver as like the other Order of Redemption. But... Again their headstrong nature swung them back into the action! They hit the Hunters with extreme anger and disintegrated their life energies with ease.

King Mai-Ladieral now had a choice, continue into the horde of Knights and finish them. Or a quick flight into the Flank of Order of Redemption. Deciding perhaps wrongly that the Horde was dealt with for now and blocked in place, they could be safely left,  the Dragon, Lyffang launched itself into the air! And then crashing down again into the Redemption Knights flank causing carnage! But once again some bizarre turn of events stopped them from fleeing and with insane courage the knights held on!

Battle of the Avatars

On the right, the Avatars of the Green Lady we're facing off, each hurling out green and black auras of arcane energy. Healing magic was bursting forth from the Unicorns and nothing was dying! But then eventually the Sylvan's magic faltered, the Lady favour turned towards the Brotherhood and the remaining Shamblers we're killed.

If they had only lasted one more turn, but alas it was not to be. This critical failure meant the Water elementals could direct their attention to the bridge.

The Red Redeemer on his winged unicorn had spent most of his time fighting Gur Panthers on the far flank but then as the day progressed,hurtled back to the centre and started dismembering Hunters of the Wild. Thing looked grim, and faced with mere Men at-Arms, the Elven King Mai-Ladieral decided it was time to leave and cowardly fled the battlefield! It was now the last stand of the Sylvans...

Until now the unobtrusive Forest Warden Gnarlsly had taken a back seat, but she could see surely all was lost, the enemy would surely capture her Liege and they would not willingly ransom him, this could not be allowed, she would give her life for him if need be. She saw a slim chance and took it. 

The Red Redeemer had his back to Gnarlsly treating her with obvious disdain. Well she'd show him! With a cunning anger she sped into his rear and hit him with incredible force, and felled him. The Red Redeemer was down!

As thing stood, the day was nearly at an end. If the battle was decided now it would be a draw, but the Brotherhood made the choice to fight on just a little longer, disaster!

The end is nigh...

The final throws of the battle saw the loss of most of the remaining Sylvan forces. Gnarlsly was seen dragging away the body of the Red Redeemer, a handful of Forest shamblers and the Avatar of the green lady, also disappeared into the trees.

The Brotherhood of the Green Lady had won, but at great cost, both armies had been battered. Was this truly serving the Green Ladies will? In the coming days, their envoys met and the Kings were ransomed one for one. Perhaps this would bring a lasting peace between their kingdoms?


With the power of the Avatar, Barksain Boltstruck regained consciousness. With an instant clarity he knew his plan had failed utterly and worse still the inability to secure the bridge meant he had no safe route to his lands. Now a vast army stood between him and his home, and his forces we're sorely diminished. He'd had disturbing reports of an evil alliance of Orcs and an Empire of Dust invading his homeland, but what could he do? Plus what of the Green Lady, what plan did she have for him? A worried frown settled upon his great bark face.

"What will we do without your blessing my Lady?" he said to himself... Gnarlsly the plucky warden spoke up. "You will always have me sire".

Daniel "Darklord" King

Monday, 10 July 2017

South West Clash - Cider for all! :D

Last weekend saw a trip down south to Bristol, this was great fun as there was a few of us coming down from t'north. (Walter Simpson, Paul Welsh, Nick Williams, Sam Barker) Much drink and fun was had Friday night, Matt James the TO even joined us/tried to get us drunker still. :P

And relax...

A teensy bit drunk now... :P
I brought my Varangrr of course, my current army. I’d had success at Altibash the weekend before, so decided to stick with something similar.

We arrived nice and early (if somewhat worse for wear) and started with the champagne mimosas. :D

Game 1 – Ed Herzig – Trident Realms - Dominate

Ah Ed, he’s an old friend of mine, but we’d never played KoW together! To rectify this Ed challenged me, and I was happy to accept.


Ed’s list was really solid, and the army itself looked lovely. :)

As you can see below I decided to put both my Chimera down one flank, and they faced off vs two Knuckers. I briefly considered holding them just out of charge range but figured Ed would keep me at bay all day if I did, so instead I moved up to by the impassible Height 4 rocks and placed both Chimera together angled towards each other slightly, thereby preventing a multi charge onto either model. I picked on one Knucker with a Conclave and slightly damaged it.

Ed held off with them, out of charge arc, then on the following turn I used a Chimera’s breath attack and the Conclaves to rout one, and luckily wavered the other just with the 2nd Chimera’s breath attack!

Lets get ready to rumble!

On the left my Fallen closed up and prepared to flank, I had a charge onto the Depth Horrors with my Fallen with Blood of the Old King. I went in, used the artefact and it hugely helped, popping the Depth Horrors in one go and leaving my Fallen behind Ed’s line.

It all started to go badly for Ed now, as he tried to block all the potential flank/rear charges, he missed one and the Fallen behind the line got a rear charge into his Giant! The Chimera’s mopped things up too around the rear until eventually everything routed. Ed only got to kill my Wolves who I sacrificed to prevent his nasty Placoderm horde from getting to a better position and eating my units.

The end is nigh
Big win to me. Ed is a gentleman and took it with good graces, it was really nice to get a game in with him though next time it will hopefully be closer.

Game 2 – Paul Fordham - Varangrrr - Ransack

Paul was the stand in player, he'd also got a really big win in round 1. He was running Varangrrr with a lovely painted army. The list itself was pretty tough.

This game started off quite well for me as I advanced my Chimera (Haste) onto the flank, partially behind the impassable height 4 terrain. Paul’s Herja chased after it, but my Chimera ignored her completely and landed behind his line. (out of sight of Herja)

On the right with my 2nd Chimera, (Pathfinder) we had a Chimera off, with our Magus Conclaves trading shots for several turns. My Pathfinder Chimera ended up speeding into the centre wood for a flank charge and eventually Paul’s Chimera charged into the terrain, bounced, and was routed in return.

Back on my left with Fallen pushing into the front and a Chimera behind they didn’t last long and I ended up with a big win.

Game 3 – Nick Williams – Abyssals – Control

I was pleased to draw Nick as we’d had a great game a month or so earlier at Haven. His list was powerful and looked to be an excellent match for the scenario.

Unfortunately we only got a couple of turns in when Nick ended up having to concede, as he wasn’t feeling up to continuing. It was a real shame, as I had hoped to earn the win more, (it had started well for me, but you never know how a game will go) But a bit of rest was nice and left us both feeling ready to continue on in Game 4.

Game 4 – Paul Fox – Abyssals – Scavenge

Yes! I’ve been really wanting to play Paul again! I’d played him 3 times in the past and got 2 losses and a draw, and those results had kept me from winning the Clash of Kings and Masters! So this time I was super keen to play as well as I possibly could and earn myself a win!

His list was strong, however I noted that I had the long range firepower advantage, also from previous experience Paul doesn’t tend to sacrifice his units, which was helpful foreknowledge as we’ll see!

We both deployed the majority of our forces on the left flank, with a lesser amount on the right and my Conclaves in the middle. I went first, I pushed all the Fallen forward slightly just out of 20” of his nearest flyers. On the right I moved my Wolves within charge of the Tortured Souls with Haste and set up a flank charge with the Haste Chimera. Paul went for it, failed to rout them and then I countercharged, putting the Haste Chimera into their flank and took them out. It took a few turns but between them and the Magus Conclaves I was able to rout everything on the right. (I lost my Wolves but it was a fair sacrifice)

Now back in the middle Ba’su’su came out to play with my Pathfinder Chimera, the Chimera bugged out (pivot, run away 11") and then Ba’su’su decided rather than chass it fancied a Conclave instead (which it failed to rout due to the difficult terrain penalty)

At this point I brought back the Pathfinder Chimera, and one of Fallen in the stand off, bugged out. (Nimble turn, go 16”) towards the centre threatening Ba’su’su. The Chimera Breathed and combined with the other Conclave I got a waver! Ba’su’su tried to crawl away, but the Chimera and Fallen joined together and ripped him to shreds. (very satisfying! :p)

Just before Ba'su'su is killed

Meanwhile back on the left, the Tortured Souls all moved forward just into their charge range, then I backed out of it, this continued all the way till turn 4, when Paul finally committed a regiment further forward than I could back out of! Also at this point his unit's finally got to the Ransack token, I sacrificed my Fallen at this point to prevent him getting a token till turn 6.

Both Chimera’s grabbed a token as did the Fallen giving me 3 tokens. Paul took the Fallen out on the left with ease but was then unable to generate more than one token.

On the final turn 7, Paul had one chance, he charged the slowly reversing Fallen, (now speed 5 without Nimble due to the token) with his Well of Souls if he rolled well, he could take the token and grab a draw. It was not to be, giving me a win! Hurrah, my first ever win against him. :-D

Thanks to my sacrifice on Fallen on the left Paul actually killed slightly move than I did making the result 14-6 to me. Phew, great game, and I think I showed extreme restraint on my left, but I knew I had to play the scenario and play it well to pull off a win. :)

So end of day 1. We went out for a nice curry and had a few drinks, including some rather excellent cider! Mmm…

Day 2.

Just two games today, and I felt a bit more refreshed after some extra sleep! Let's get it on!

Game 5 – Matt James – Orcs – Push

Aha I got to play the TO, who had won every game so far same as me. He had a lovely Orc list with Abyssal Allies. (yes I face Tortured Souls, 3 games on the row!) I was pleased to get to play Matt as I’d enjoyed hanging out with him over the weekend, also by reputation he was a very good player so I knew it’d be a tough game, which it was!

Taking the Great Ax Horde in the centre with the tokens had to be done, but it was well protected which meant dealing with the flanking units first, or that was the idea...

Matt went first and advanced generally including putting his Haste Krudger on Winged Slasher into 22” range of my Pathfinder Chimera. I decided to try and bait it into a charge into difficult terrain, this seemed sensible. However I foolishly didn’t check to see how far the 22” would get him and the Slasher neatly flew over the top and landed behind out of all my charge arcs… How many times have I done this to others? Well now it happened to me, and it wasn’t pleasant. :P


To compound the error, Matt’s Tortured Souls charged the Chimera preventing me from simply flying away… I came up with a sacrificial strategy, charge the T Souls with my Fallen and offer the Slasher a rear, meanwhile pivot my Chimera to allow me to then deal with the Slasher assuming the Chimera actually survived a charged from Gore Riders in the flank! O.o I know it sounded risky but with terrain odds, were reasonable I’d be ok. (16 hits, 8 damage)

Thankfully it all worked! The Chimera survived, killed the Krudger (rear attack) then turned back to the Gore riders for the front charge on Matt’s turn.  I breathed a sigh of relief as crisis was averted. Sadly he didn't last much longer before the Riders ground him to dust.

On the left my Haste Chimera was being battered by Gakamak, the Wolves dropped their token and ran into a flanking position on some oncoming Orc Ax, but Gakamak then sped off and attacked them instead! Leaving the Chimera to face the Ax by itself. Now interestingly Gakamak failed to waver the wolves and my Wolves the wavered him in return! The Chimera dealt with the Ax but was now heavily damaged. Gakamak used his Fury to countercharge the Wolves, (who gave him that…) and routed them.

Now amusingly I was all set to breath attack on Gakamak and try to kill him off when Matt pointed out his Wardum was in charge range, not one to look a gift horse in the mouth I happily took that, which left me behind the Greatax horde! (we'd both made a positioning mistake now!)

In the centre, I sacrificed my Horse raiders to block the Orclings and consequently the Great Ax behind them, this worked great keeping them in place for several turns. My poor Fallen though, my Skald’s banechant from the Lute of Insatiable Darkness stubbornly refused to work, this meant my Fallen bounced and then got flanked and routed.

Ok it was looking decidedly dodgy, I had one Fallen unit left, if they could rout the Gore Riders they could turn round and go possibly into the Great Ax, with both them and the Haste Chimera, with at least one into the rear I could just possibly pull off a win. No, the Bane-chant still stubbornly refused to work and I bounced off… This spelled their doom and sadly the last realistic chance of a win.

As I knew the Chimera couldn’t take out the Great Ax by itself (short of a double 6 to waver it and a turn 7 and another double 6) I decided to go for the fun option of charging the undamaged Krudger on Gore with a chance of an overrun into the Gore Riders. It worked! I killed the Krudger and wavered the Gore Riders. Except there were some pesky Orclings sitting behind the Chimera, Not routing the riders meant a rear charge, 36 attacks later dead Chimera. :P

That left me with my Conclaves and the useless bloody Skald… The Conclaves at least finished off both the Gore Riders and Gakamak before the game ended, giving Matt a big win. (17-3)

Wow amazing game, honestly Matt outplayed me, he’s a damn good player, I can’t wait to face him again in a future event. :)

Game 6 – George Kirke –Goblins - Occupy

So now things we’re close at the top and I was playing George. I knew I had to win for a chance at the top spot, and George is a great player so I had to be careful. The absolute priority was to take out the War Trombones and preferably the Bloodboil Wiz too.

After deployment, my Pathfinder Chimera was facing a hedge with Trolls behind it, which seemed less than ideal so I bugged out, and flew to the centre, into a wood, offering George’s Phantoms a flank. I figured if I could withstand it, then my Fallen would take out the Phantoms, which they did.

On the left I moved up and prepared for operation KILL ALL WAR TROMBONES!!! :p (note all my units were just out of 17” of them, so they could not possibly shoot me) My Conclaves couldn’t see them, so they shot the Giant instead. (minimal damage)

George’s turn saw little movement, bar the Goblin Rabble which started heading forward. (clearing my view to the Trombones for the Conclaves! Hehehe) George had planned to block my charge to a War Trombone from the Haste Chimera but then moved the blocking unit giving me an easy charge. (oops)

My turn 2 saw mass charges everywhere! The Haste Chimera ate the Trombone, the Pathfinder Chimera despite losing flight was still speed 10 so ate another. The Conclaves wavered the 3rd! Excellent I love it when a plan comes together. ;-)

To really rub it in, my Horse raiders shot his Wiz needing 6’s to hit, got a damage and wavered it… (sometimes dice do mean things)

On my right the Fallen crashed into the Trolls and bounced with a waver. They bounced back and forward for a few turns but eventually I broke through. The remaining Phantoms did do a fly over and charge into the rear, but difficult terrain saved me unit, then a flank charge killed them off.

It should be mentioned that George’s right flank positioning was excellent, he really took advantage of the obstacle, it pretty much took the Fallen the entire game to get through, and if dice had been nicer could well have seen George’s units winning instead.

Back in the centre my Chimera were feeling smug, they finished off the final Trombone then eventually joined together to take out the Giant before sadly one was killed. The Horse raiders played with the Mincer, using Nimble to get to its flank and wavering it twice on the row! Before my surviving Chimera eventually took it from behind.

As the mist cleared, I jumped onto several objectives and glared at the Rabble Legion that I just didn’t have time to kill... (I’d pretty much run out of time at this point, so had to pretty much skip fighting in my turn 6) We did get a turn 7 and with just seconds left I used my Chimera to breath attack the final Wiz and rout it.

George's final turn saw his Flagger run up to a horde of heavily damaged Wolves needing 6 to hit and rout them! :D Epic end to the game, and a big win to me.


That left me with 1st overall, Paul Fox in 2nd and Matt James in 3rd. (Paul Fox beat Matt in game 6) Paul Welsh won Best painted with his beautiful Varangrrr.

What handsome chaps!

This meant AGC claimed 2 out of the 4 Trophies! (Altrincham Gamers Club)  

Me and the hunk.


An excellent event, run well by Matt. It was very laid back and I would highly recommend people attend any of his tournies in the future. The venue was also good if somewhat hot! (better once they got the big fans going) My opponents we’re all great and I had some excellent tactical games, cheers everyone! :D

The social aspect was particularly good and Fri and Sat nights were both really top, it was super cool having Matt hang out with us Friday, and having Chris Morris stay Sat was great too, really nice to catch up with him and admire his Smurf army. ;-)

Army Tweaks & Going Forward

Well it worked fine, I still have issues due to my lack of an individual such as Herja but I managed alright and adding her costs more than I'm willing to pay. You can’t have everything.

Hehe more than ever after being beaten by Matt’s Orcs it makes me want to make my own Orc army, I’ve always been put off by the amount of mini’s and painting involved, however I have come up with cunning plan involving my airbush. :p

UK Rankings

Thanks to the win, I think that should put me nicely back in first place, until the Clash of Kings UK at least. ;-)

Monday, 3 July 2017

Altibash IV - The Horn of Victory!

Ah Altibash, the jewel in the UK KoW tournie scene! This tournament is run by my local club Altrincham gamers. So it has that friendly local club vibe but on steroids as it’s packed with people! This time we had a whopping 22 players, not to shabby for a 1 day tournie and honestly I’m not sure we’d fit many more people in there! I was the raining Altibash champion so fighting to retain my title as the “King of War”. ;-)

Here's my new Chimera in the centre below, I wanted a 2 headed model similar but different to my original converted Chimera so this old Chaos Dragon looked perfect.. :)

It was 1800 points for the first two games then 2200 for the next two. You had to keep the majority of your 2200 army the same as the 1800, which made things challenging and meant my list at least wasn’t as finely tweaked as usual, that’s cool though and if made for great variety. The scenario’s had been kept under wraps. Oh and lastly it had two charity rerolls, one good reroll that allowed you to reroll up to dice from one roll of our own, and one EVIL reroll that forced your opponent to do the same. This was over the whole day so if you used these rerolls early on they were gone.

Ok here’s my lists, I decided to drop the Mounted sons with Pathfinder that I would normally field, not that they aren’t amazing. (they are) but I fancied a change and a 2nd King on Chimera sounded fun. ;)



At 2200 I decided to finally give Herja a run out, I’d never used her before and everyone raves about  her, and seeing as I had extra pts I figured why not. I’ll get into what I thought of her and the lists later on.

Game 1 – Richard Miles - Ratkin – Occupy

Richard had traveled up a fair way for this event and I was glad he did as we had a really good game! His list was quite mixed with a powerful shooting section.

He told me pre game he’d come up with a plan to kill my Chimera but then he was confronted with two of them! :-p Noting this I figured he would likely want to shoot them is possible so quite careful to restrict visibility to my Chimera’s giving them cover as much as possible early game. ;-)

Both mine and Richard’s major token’s we’re on my left so I was determined to push through here, deploying the majority of my army on this flank. I went first and was facing some powerful shooting and the Slave chaff units too, so I cagily advanced my Fallen just out of their charge range. (In retrospect I wondered if that was a mistake, perhaps I should have advanced closer but pivoted the units to allow a nimble charge past the chaff?)

Due to the Chimera lurking in terrain Richard picked on my Fallen instead and wavered one of them. (ouch!) Seeing the ferocity of the firepower I got stuck in and soon reduced the amount of shooting coming my way.

On my right I ran the Haste Chimera and the Wolves a lovely little tag team. These took out the Hackpaws then tangled with the Blight, it took a chunk of the game but they we’re eventually victorious, the Wolves then just sitting on the lesser occupy token. The Chimera returned to the centre and helped mop things up.

I did roll an unfortunate double 1 in the centre and was sorely tempted to use my reroll but I knew if I did I would regret it later, so sucked it up. Fortunately it didn’t effect things too much and this ended with a 20 points win to me, with Richard getting I think a 6.

Game 2 – Mike Roberts – Brotherhood - Scavenge

Mike is one of my local clubmates and I gave him and Paul “I’m not anyone’s Padawan” Welsh a training game the other week. You can see the difference as Mike had tabled his first opponent putting him on max 20 pts same as me!

Mike’s list was pretty intimidating, so much brute force but with the flyers too. To make things even more challenging the table we played on had just a single piece of difficult terrain making my Fallen less effective.

I won the roll off and elected to let Mike go first. He moved up and interestingly gave my Chimera a charge into his Villein Initiates Knight Horde. I checked the angles and found if I charged it none of his other units would be able to charge the Chimera’s flank so would just have to hold to the countercharge so in I went, with the Fallen trailing behind, ready for charges turn 2. (I also grabbed a loot token ojn one of the Fallen hordes) This worked absolutely as planned and over the next few turns I took out everything on the left and then the centre too. If Mike had just positioned his Order of the Forsaken so they could support the Villein Initiates Horde it would have hugely changed the game.

One highlight of the game was my Horse Archers in the centre shooting a mage needing 6’s to hit. The picture says it all. :p

Yep 6 6's out of 7 attacks... :p

On the right I had a single 22” charge Chimera with some Wolves and this danced about and took a chunk of damage but it did keep the right busy, then we it looked it would finally die it did a single pivot and moved away out of trouble. (even if it loses flight it's still speed 11, so pretty nippy) By then the rest of my forces were able to come in and mop up the remainder. Giving me another big win.
The final units, look at the Hero at the back with a Chimera either side! 

Game 3 – Darren “The People’s Chumpion” Parkes – Ratkin – Dominate (GHOST TROLL variant.)

I iz Cooool! :P
Daz really didn’t want to play me again as we have a long running special relationship which involves Darren losing every game we’ve ever played! (We must be at about 10+ games now)

His list was pretty nasty, I was surprised at the lack of Rat Demon though. I knew I would have to approach it carefully.

This would be the first 2200 game so extra units, also it was a special variant on Dominate with a Ghost Troll in the centre who you took turns controlling but must charge if it could. Anyone who routed it would get +1 to winning the Dominate.

Ok so I cagily hid two hordes of Fallen in a wood in the centre as I knew the incoming firepower would be immense. Chimera’s and the other Fallen on the flanks.

Daz went first and advanced to get some shots off, thankfully the cover reduced this and he only wavered a Magus Conclave. On my turn I flew both Chimera’s round on to the left and right flanks each one hugging terrain giving me cover vs Ratkin shooting. Herja ran up behind a wall. Darren had left a Warlock just poking out so I took the charge with my Wolves, (if I’d routed it, I would have got an overrun into a Death Engine too) this would also lure the Ghost troll into charging them as opposed to my Fallen which seemed a better shout.

Daz shot things up some more, but fortunately nothing too serious occurred. By now I had some nice options with the Chimera and spotted a double overrun possibility, he’d put two Warlocks in the wood with the flank of the Shock Troops Horde just beyond, they would all be 1” overruns! I couldn’t resist this and the Pathfinder Chimera went in. Now 20 attacks in the flank probably wouldn’t rout the Shock Troops alone so I also put the other Chimera into the front of the Shock Troops horde. I was aware this was somewhat risky bit if it payed off I would likely rout it in one go.

In they go! (gulp)

The front Chimera was off centre due to a Blight unit I'd just routed

Ok first Warlock 10 hits, 10 damage, and rout!!! On the second Warlock however it went bad and I only did 5 damage (bother…) I rolled to rout and failed… HOWEVER! I had my good lucky reroll and realised if I just rerolled the 1 on the rout test a 3 or more would get it. Obviously it had to be done, I rerolled and got a 2… SIGH… The next turn both Chimera’s were routed… Ok this was bad and gave Daz a real chance to get back into things, fortunately the Fallen, Magus Conclaves and Herja were all going strong. But over the next few turns shooting would take out 2 hordes of Fallen. Darren also nearly got the Ghost Troll but rolled double 1 to rout it!

In the very last turn I routed his remaining solid units and then his last Warlock tabling him with just 1 Fallen Horde, Herja and the two Magus Conclaves remaining. Phew! After losing the Chimera I was quite concerned, this was certainly one of the closest games we’ve had. 

In retrospect the Chimera move was somewhat risky, I probably should have used the front Chimera elsewhere, however it was awesomely entertaining and Daz’s face was a picture! So I’d do it again. :p I ended up on max 20 points vs Daz on I think 8 pts. Daz went and sat in a corner and cried at this point… :-P

Game 4 – Andy Sharp – Goblins - Push

It's so pretty!

Final game and it was two Altrincham clubmates at the top of the table! Whichever of us won this game would win the event, keeping the title in club. (Every single Altibash so far has been won by a club member!) The funny thing is Andy was the ringer player, but he’d been storming along!
Andy’s army was a nice mixed list, I knew I had to approach it carefully or the shooting would be unpleasant.

My deployment was slightly different this time, the Wolves hid behind the Fallen with the Loot tokens on the left leaving the Chimera by itself on the right flank, Magus Conclaves and Horse Raiders in the centre as usual. Andy’s deployment made it tricky for me to get into where I wanted and his Wiz’s ran off and hid from threats too! (how dare they! :p ) This caused huge issues on the left, I’d bashed through a chunk but a single Wiz got through the net and started picking on my Wolves with the tokens and threatening to cost me the game! This meant a Fallen Horde had to hit full reverse to deal with it/pick up the tokens…

Another Fallen horde routed to an 11 roll… (my Chimera had sped off leaving it uninspired) This would have been horrible but I used the Evil reroll to force Andy to reroll and they we’re fine. (phew)
In the centre I was unable to get into the Trolls which had Andy’s tokens, he manoeuvred them very carefully. I was also lucky to avoid charges from them needing a 2 on a reverse after killing his Goblin Shooters, and another 2 reverse after killing the Troll Bruiser later!

Andy’s Goblins grabbed the central token and his shooting routed the Fallen threatening them…
Herja finished off some Mawbeasts but then got shot by everything under the sun and was wavered! (eeep!) She used her nimble pivot and speed to move out of the Trolls charge arc at least.
My Chimera grabbed the central token from the Goblins, dealt with a Giant then sat staring at the Trolls awaiting the barrage of Lightning and Blood boil…

This had been a very tactical game and by the final turn 7 I had a minute left which I just used to get my units out of danger. Andy’s final turn saw the death of the central Chimera who’d been holding a token however Herja survived! (just) and this left me with 4 scenario points to Andy’s 2. (Both his  Trolls and my Fallen were on his table side, doubling the value of mine) This left me with a big win and Andy with a high scoring loss!


This left me with 1st place and a gorgeous trophy! Props to Paul Welsh who hand painted the disc, super cool! Save J came 2nd with KoM and Sam came 3rd with Dwarves, well done guys! 

Dave Crabtree won Best painted with a gorgeous new Herd army it was really nice. :)

Dave's lovely army



I had a really good day with 3 great opponents and Daz… :P (I’m joking, it was an excellent tactical game which I really enjoyed)

The venue was great, and local for me which is a nice change. Kev and his son, Andy, Paul and everyone had done a great job, the To’ing and prep was fantastic. The terrain was good, (love them mats) Especially the tables Paul Welsh had worked on. (my fave being the Desert board)
The food was also excellent with healthy options and even freshly baked scones with jam and cream later on! Honestly I think Altibash is my favourite tournie in the UK, they really go the extra mile. We even got amazing goody bags, cheers guys!

I've got a massive Horn!

Army thoughts

Ok so obviously the army did well but that doesn’t necessarily mean I’m happy with these lists… Not having a Skald sucked and would have cost me big in at least one game bar the Evil reroll… I deffo missed that.

Herja? Well I’ve been wanting her in the army for ages, was she any good? Hmm she was ok, she didn’t die, (so great pts denial) but neither did she do enough that it made me think wow I’m glad I have her. Honestly I prefer my cheap Skald, she will be getting binned off in future lists in his favour.
Otherwise I liked it, the double Chimera was a lot fun, being able to pop one on either flank worked great, though I do wonder if I am missing a trick by not tag teaming them. I guess it’s a finesse vs brute force decision. I would typically rather go for flanks and rears as opposed to doubling them up. The one time they did work together they both died! :P

I also rather liked the Wolf unit, and would use it again. (without the artefact that was simply there due to points left over)

UK Rankings

This puts me back in 2nd overall I do believe, this means if I can come I think, top 4 at Bristol this weekend (a 2 day GT) I’ll be back on top again. Fingers crossed! ;-)

Army shot