Following on from Nick’s article’s revealing what goes on behind the curtain, and linking to the
article in the upcoming Clash of Kings book on unit design, I thought I would
delve deep into the heavy hitters focusing on Stampede’s, and the question are they broken?
(you can scroll down to the Overall TLDR at the bottom if you want to skip the in depth analysis)
First up let’s look at where the unit came from, all units originally
stem from Kingdoms of Men, they are our baseline units. Then after that we have
the core armies, every army that is in main book. Now Stampedes being in
Uncharted Empires we’re balanced vs both the baseline units and through ours
and public playtesting.
Stampede’s were based around Ogre Warrior Chariots, combined with
Berserker Brock riders. They hit hard, have a great nerve but also low defence,
and unlike Berserker Brocks they have a large waver value. (representing
animals panicking) Being a Herd unit of large animals they also have Strider
and Pathfinder. (nothing is getting in their way!)
Damage under normal
conditions
Ok now let’s delve into some damage comparisons. Initially
assuming each unit keeps its TC (where it has it)
Stampedes hit like a truck, but so do all the similarly
designed units, Stampedes are very consistent however and with the TC do the
same across the board. Ogre Warrior chariots do more against everything bar Def
6, and have Brutal so are more likely to rout units. (bar Def 6 as mentioned)
Fight Wagons are amazing vs Def 3 or 4, and still solid vs
Def 5, Def 6 being their weaker point. Direfangs excel against Def 3 or 4
matching a Stampede but tail off slightly against Def 5, and more against Def
6. Soul Reavers are a good all rounder, they will mince anything pretty well,
even vs Def 6 is reasonable.
Damage while Hindered
Next up Hindered (due to Difficult terrain/Obstacles)
Damage while Disordered
Ok now let’s see what happens when they lose TC due to being
disordered.
Interestingly now Stampedes become one of the worst damaging
units, Only Soul Reavers drop more. Fight Wagons and Direriders don’t care at
all, being all CS, they remain very high damaging. The chariots drop in damage
but are still higher than Stampedes. (and have Brutal)
Damage Overall
Direfang Riders are the most consistent they will always do
the same damage, they are excellent against Def 3,4,5 and still do a decent
amount vs Def 6. Fight Wagons are also one of the most consistent, and will
chop Def 3 or 4 up in basically any condition. Soul Reavers are high damage
dealers but really feel the loss of their TC, (like many Cav) Macc wars potion
is popular choice on this unit! Ogre Warrior chariots do immense damage and
with Brutal are very likely to rout enemies. Stampede do amazing damage unless
Disordered so unfortunately they tend to spend a lot of the time this way!
(pesky opposing chaff…)
Defensive qualities
Course damage isn’t the only factor. Stampedes have a low
Defense of 4 this means they will consistently take a lot of damage, 18/22 however
means your opponent needs to focus on them, if they do, they will rout, even
basic arrows and similar are a danger. Soul Reavers on the other hand have an
amazing Defence 6, if you are unable to get a flank or very high CS/Piercing
they are a menace, and then they have Lifeleech 2 as well! Played well they
will not die.
The other 3 are Def 5 which is significantly better at
stopping incidental damage, of course they also have lower nerves, the Fight
Wagons especially being the lowest(it was a tad too low, Fury helps balance
this)
The differing Nerves/Defense are a good counterplay, and
means they can effectively take similar amounts of damage before routing. Lets
take a little look at some numbers to confirm this.
Elf Bowmen do the Stampede takes 3 times as much damage as
Soul Reavers and 50% more than even the Defence 5 units take.
So what does this mean? Well lets look at mass fire and see
how close we are to routing. The table shows the average damage if 3 of each
unit shot. (without cover etc)
The Stampede would be routing on a 6 or 7, but wavering on a
double 1.
The Fight wagons will rout on a 4 or 5, wavering on a
anything bar a double 1.
The Direfangs would be routing on a 6 or 7, Waver on a 4 or
5
Ogre Warrior chariots, rout on a 5 or 6, waver on a 3 or 4.
Soul Reavers rout on 11 or 12, and waver on 9 or 10.
So Soul Reavers can laugh off basic shooting all day long,
espcially with Lifeleech, Direfangs are next best off they may be ok or only
waver. (not forgetting they could have Headstrong and Fury from Guise of the
Deceiver)
Ogre Warrior Chariots are middle of the road, Stampedes are
2nd to last, they may not rout but they are almost certain to waver.
Fight Wagons have it worst, however with the recent addition of Fury in the CoK
tweaks they are now much more likely to keep on going once they get stuck in.
The more piercing the closer it gets but short of Piercing 3
or 4 the Stampede will always take more.
Speed
Here Soul Reavers are the clear winners speed 8, Direfang
being the worst at a solid speed 6. Speed is of course huge and increasing the
chance of getting the first strike, something Soul Reavers want to do to keep
TC. Direfang riders don’t care as much being CS(2) with no TC.
Overall (TLDR)
Ok so which is better? Well every unit is in different ways!
Stampede excel in difficult terrain but Disorder them and
the damage drops down, suddenly high defence units become a huge problem for
them. This is why I will give mine Elite/Vicious and follow them with a Shaman,
they need the extra damage, and BC/Heal to keep them running and ensure they
rout enemies in one go. (Kill/disorder the Shaman) Note this unit is Irregular
which makes builds featuring too many of them tricky.
Soul Reavers are the fastest of this style of unit and can
take the most damage and heal it back, they are amazing all rounders, difficult
terrain hurts them so expect Maccwars potion. They are the only Height 2 unit of the lot, this is both good and bad in different ways. This unit cost the most,
balancing them out.
Ogre Warrior Chariots do the most overall damage and with
Brutal will rout units far easier than any of the others, the large foot print
makes avoiding terrain difficult so Maccwars potion is a perfect match.
Fight Wagons, ah these beauties are a joy to behold, they
will chop up Def 3/4 better than anything else, and remain consistent when Disordered.
Back these with a Wardrum and Godspeaker and they will work wonders. Again the
large foot print makes avoiding terrain difficult so Maccwars potion is a ideal.
Direfang Riders, ah the Swiss army knife, hard to damage/rout,
you can’t Hinder them, Disordering does nothing to them! And on top of that
they have the Gift of Korgaan making them very versatile. Brew of Haste is my
pick for these, but honestly something like Brew of Sharpness has to be a
popular choice too.
I’m very happy with the balancing of all of these, I think the Fight
Wagons needed a slight nudge but with Fury balance really well. :)
Daniel.